
Out of the box you get the Genesis 2 optimized base model that can be changed into many different characters and body shapes as the model is a parametric or procedural object that can be changed based on selection like you could with any primitive object. There are a lot of useful and key features that goes beyond simple character remodeling but lets stick to what would be useful when applied to UE4 as a means of player model development. Daz Studio at it’s top level would be considered a cornerstone or hub application that can be used to catalog and manage content then either send to any app supported by DS or exported to other applications that support FBX.
